Tuesday, December 27, 2011

Dynamic Materials UDK Part 2: Smoke

This is the second part of the 3 part tutorial on creating dynamic materials for use on particles in UDK. I learned this technique while working with the guys at Naughty Dog. This technique is really cool because you aren't relying on a flipbook of a sim you created in a 3d package. Flipbooks are usually very specific to what they were created for and using a sim you made on multiple effects doesn't really pan out. With dynamic materials you can use one material for a large number of fx. Most commonly and widley used for me is this smoke material. With the dynamic parameter hook up you can have it move slowly and this material can be used for subtle smoke in corners like lingering dust and ground fog or very fast smoke from a fire. It can be used all over the place. The real control is in the particle system and not the material. Check out the video and keep an eye out for the third part I will be putting together soon.

Currently this video looks like it is an hour long but it isn't. There is a whole chunk of black that got rendered out and I will correct this but in the meantime just view it until it goes black and that's it. There is no secret ending. :P

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