Friday, December 24, 2010


thresherAttack from Doug Holder on Vimeo.

Rico did the animation on the creature and I did the FX. Pretty straight forward.

Monday, December 6, 2010

Fluid UpRez

Peter Shipkov = Genius. This is an example of two sims that are the same sims except the one on the left has its basic shader settings and the one on the right is using the SOuP fluidUpRez node to add detail and wavelet turbulence. Notice the detail.

SOuP Fluid Uprez from Doug Holder on Vimeo.

Wednesday, September 22, 2010


Power from Doug Holder on Vimeo.

I worked on this off and on for a bit. Finding time in between work and what nto has been a little hectic. That's it!

Monday, August 23, 2010

Sheeter and Realflow 5

So I have been using Realflow for about 4 years now. Something like that. One of the biggest things that would annoy me is meshing some sims which have particles of high velocity. When you get those high velocities you get these holes in your mesh. Looks like and old tree sometimes and it would make me a sad panda. Well along comes Realflow 5, Which by the way has a plethora of other cool as shit stuff in it, they come along with the "Sheeter" daemon. This bad mofo can fill in gaps without increasing the resolution of the emitter. There are a few options to control the sheeter, things like cavity size and what not. It's frakkin great. Here is a visual example of how I used the sheeter on a sim I was working on at work.

Brian Alvarez Giant Laser Sim from Doug Holder on Vimeo.

Tuesday, August 17, 2010

Been a while...

So I moved to LA to work for a really cool studio called SunnyBoy Entertainment. I am still working on 1000 Ways to die but in the mean time I have been messing around of course. One thing I did real quick a while back was this laser sim that I saw Brian Alvarez do for the game trailer Vanquish. It was really cool and I liked the way it looked so I tried to make something similar. It came out alright. I am trying to get a couple side projects going but I am finding time difficult to come by and if I am going to get involved in a side project with others I really want it to be worth it. Hah that's not me talking down to anyones abilities, Merely I need them to be very engaged and committed. Im' going off on a tangent now. I have some ideas and I'll post the up when they are more refined.

Brian Alvarez Giant Laser Sim from Doug Holder on Vimeo.

Tuesday, June 22, 2010

Random Explosions

These are just a few tests I ran last night. I have been cooped up in as hotel while I wait for some things to be finished on the building I am moving in to. I wanted to just sim some stuff and test some different volaxis junk.

Random Test Explosions from Doug Holder on Vimeo.

Friday, May 14, 2010


explosionAndParticles from Doug Holder on Vimeo.

This is an explosion sim I have been running. I am messing with some nParticles fluid emission stuff and looking at some explosion references. I have this cool reference that I am trying to mimic the live footage example I have. It's gonna look prety nice when I'm finished.

Friday, April 23, 2010

Paper Burn Test

paperBurnTest from Doug Holder on Vimeo.

This is a test of a burning piece of paper sim. The idea was to create the effect of how paper changes to that burned charred version after the flame consumes it. This is just a rough test of an idea on how to achieve this. In a more refined version I would create some specific textures and control the sim of the paper a little bit better.

Sunday, April 4, 2010

Fire and Smoke

Add Smoke to Fire from Doug Holder on Vimeo.

This is a mini example of how I go about adding smoke to a fire sim, or rather pulling smoke out of a sim that already has the elements of smoke in it you just can't see it yet. Anyway, if you are looking for something that shows you how to make a fire wont find it here. This is just how I like to add some quick smoke elements to my fire sims if the need should arise.

Wednesday, March 3, 2010

Fracture Contest Complete

So the Fracture contest is wrapped and I was able to success. Yea you read that right. I am sucessing. Anyway the guys at Fracture asked me to write an outline of the shot and they posted the article in their "User Stories" section. So thanks to all the guys at Fracture dev and thanks to Dave for alerting me to Fractures existence and all it's awesomeness.

Thursday, February 11, 2010

Show Reel 2010

I have put together my show reel for 2010. It contains most of the stuff I have posted on here in the last year.

2010 ShowReel from Doug Holder on Vimeo.

Wednesday, February 10, 2010

Fracture Contest

There is a contest going on in the Fracture beta forums. Basically the goal is to create a production finished shot using fracture. My original concept was grand and I had to reduce it to this. In the shot an explosion goes off blowing out the side of the building. Aside from the Fracture there are some other things going on in the shot. There is the initial explosion from the fractured geometry. The there is a nParticles sim of smaller debris flying out. Along with an additional nParticle sim of some dust flying out. A fluid sim for the explosion and the firs in the window is live footage of fire on a plane in the shot. It was just easier to track that way since I already had the track in Maya. This is the final comp result.

wallExplodeFinal from Doug Holder on Vimeo.

Monday, January 11, 2010


This is one of the latest ones I have done. By ones I am referring to 1000 ways to die. In this shot the guy is drunk and pukes out the window and his head hits a mailbox decapitating him. No I know this is absurd but I just do what I'm told. In this shot I did the fluid sims, shaders (that I have been using for the whole show) and comping. One of the main issues I have with working on television projects is that there just isn't enough time to do the things you want. There are several things I would have fixed in this shot but could not in the time allotted. In any case, try to enjoy

Friday, January 8, 2010

Orb Effect

This is an effect I have created for a friends animation. In the animation the character is entranced by this orb that has this going on inside it. Just some Maya fluids and nParticles because the collisions for nParticles is so great.

Orb Effect from Doug Holder on Vimeo.