Monday, August 23, 2010

Sheeter and Realflow 5

So I have been using Realflow for about 4 years now. Something like that. One of the biggest things that would annoy me is meshing some sims which have particles of high velocity. When you get those high velocities you get these holes in your mesh. Looks like and old tree sometimes and it would make me a sad panda. Well along comes Realflow 5, Which by the way has a plethora of other cool as shit stuff in it, they come along with the "Sheeter" daemon. This bad mofo can fill in gaps without increasing the resolution of the emitter. There are a few options to control the sheeter, things like cavity size and what not. It's frakkin great. Here is a visual example of how I used the sheeter on a sim I was working on at work.

Brian Alvarez Giant Laser Sim from Doug Holder on Vimeo.

Tuesday, August 17, 2010

Been a while...

So I moved to LA to work for a really cool studio called SunnyBoy Entertainment. I am still working on 1000 Ways to die but in the mean time I have been messing around of course. One thing I did real quick a while back was this laser sim that I saw Brian Alvarez do for the game trailer Vanquish. It was really cool and I liked the way it looked so I tried to make something similar. It came out alright. I am trying to get a couple side projects going but I am finding time difficult to come by and if I am going to get involved in a side project with others I really want it to be worth it. Hah that's not me talking down to anyones abilities, Merely I need them to be very engaged and committed. Im' going off on a tangent now. I have some ideas and I'll post the up when they are more refined.

Brian Alvarez Giant Laser Sim from Doug Holder on Vimeo.