2010 ShowReel from Doug Holder on Vimeo.
Thursday, February 11, 2010
Show Reel 2010
I have put together my show reel for 2010. It contains most of the stuff I have posted on here in the last year.
Wednesday, February 10, 2010
Fracture Contest
There is a contest going on in the Fracture beta forums. Basically the goal is to create a production finished shot using fracture. My original concept was grand and I had to reduce it to this. In the shot an explosion goes off blowing out the side of the building. Aside from the Fracture there are some other things going on in the shot. There is the initial explosion from the fractured geometry. The there is a nParticles sim of smaller debris flying out. Along with an additional nParticle sim of some dust flying out. A fluid sim for the explosion and the firs in the window is live footage of fire on a plane in the shot. It was just easier to track that way since I already had the track in Maya. This is the final comp result.
wallExplodeFinal from Doug Holder on Vimeo.
Monday, January 11, 2010
D.U.Die
This is one of the latest ones I have done. By ones I am referring to 1000 ways to die. In this shot the guy is drunk and pukes out the window and his head hits a mailbox decapitating him. No I know this is absurd but I just do what I'm told. In this shot I did the fluid sims, shaders (that I have been using for the whole show) and comping. One of the main issues I have with working on television projects is that there just isn't enough time to do the things you want. There are several things I would have fixed in this shot but could not in the time allotted. In any case, try to enjoy
Friday, January 8, 2010
Orb Effect
This is an effect I have created for a friends animation. In the animation the character is entranced by this orb that has this going on inside it. Just some Maya fluids and nParticles because the collisions for nParticles is so great.
Orb Effect from Doug Holder on Vimeo.
Thursday, December 31, 2009
Another Shot I Worked On
This is a shot called "Cock a Doodle Die" but when I worked on it, the title was "Killer Cocks" which I still like better. Anyway in this shot I did much the same as the last one (rendering, shading, comping) except in this one I also did the fluid simulation. The simulation was done in realflow.
Saturday, December 19, 2009
1000 Ways To Die Season 2
So I have been working since October on 1000 ways to die season 2. I though I'd share a couple of shots I have worked on and what I contributed to each shot. As a preface for these shots I want to stress the fact that everything you see is obviously supremely exaggerated. Ok that being said There were two I wanted to show but the other one title "Titty Titty Bang Bang" is not on Spike.com anymore so Here is one called "Nurse Case Scenario". In this one I created the magnetic pulling effect and did the shaders as well as comping. Albeit the comping is minimal for these shots and the the shaders are pretty basic. Titty Titty has some fluid sims in it that I'd like to show but I'll have to wait until it goes back up.
Tuesday, December 8, 2009
nParticles
nParticlesMeteor from Doug Holder on Vimeo.
Subscribe to:
Posts (Atom)