Friday, June 14, 2013
The Last of Us Is Out!
The day has finally arrived. The game is out and we had an amazing turn out at the midnight releases. I will be updating this area with things I worked on in the game and other game vfx related stuff. If you haven't picked up a copy yet I highly recommend it. Not because I am personally invested in it but because I enjoy the shit out of good games and this is a great one. In the meantime checkout the trailer for the making of the game. The making of video is really awesome.
Monday, December 10, 2012
Last of Us Story Trailer
Sticking with the tradition of me only posting what I can when I have time to, here is the latest trailer we have released for the game. We worked on the trailer while simultaneously working on the game obviously. This essentially meant we didn't want to create anything for the trailer that wasn't in the game. You also want to make sure everything that goes into the trailer is as polished as can be. This is good because if you finished for the trailer you finished for the game. Burt being the perfectionists that we are I can personally say I will continue to polish until my eyes bleed. Enjoy!
Wednesday, September 5, 2012
Last of Us Extended Gameplay Demo
This is a video from PAX which was also the behind closed doors theater demo at E3 for our current project The Last of Us. We worked hard to get all sorts of minutia in the details. Things like the molotov and how it functions, blood fx on the characters faces and how blood hits the environment, ambient fx like dust and falling leaves that float on the water as they impact it, weapon fx, and even dust that is kicked up by enemies when they shuffle their feet during combat. There are numerous things that our team additionally crafted that I can't wait for people to see and experience. Enjoy the video.
Monday, July 30, 2012
Infected Munny
This weekend I decided to finally start on my infected munny inspired by The Last of Us. I'd created a Joel and Ellie munny previously and was relatively happy with the result. This one I knew would require a little more detail and I wanted to try a couple new techniques. On my previous toys I made the mistake of using a paint marker for some details and it never really dries. This time I attempted to add all of my detail with my finer brushes. It only got difficult in a couple of areas but overall I liked it much better. I used sculpey for the jaw, face fungus, arms and the few protrusions on the torso. I also messed around with some gradation on the clothing. On my next one I'm sure it will be better but I am pretty happy with how this one turned out. I also used some sea sponges for the fungus areas. It gave it a really nice texture. Below are a few progress images. I should have taken more but ah well. Next time.
Monday, July 23, 2012
Siggraph: Real Time Live
Iki Ikram and I will be presenting some of the real time visual effects work created in Uncharted 3. The real time live event consists of short 7-8 minute presentations in real time.This could be anything from video games to medical tools that allow someone to examine a 3 dimensional x-ray taken of a patient. They only need be presented in real time. While the presentation will be short, Iki and I will demonstrate and explain some techniques that were used to create real time visual effect elements in the game. While we won't go into great detail, there will be some cool examples of our techniques. If you're going to Siggraph this year check out the Real Time Live presentations on August 8th at 5:30pm. There's going to be some really awesome stuff demonstrated as well. Star Wars 1313 and The elemental Hero for the Unreal Engine 4 Showcase.
Tuesday, June 5, 2012
E3 Sony Press Conference
During the E3 Sony press conference, Bruce Straley demonstrated some gameplay from our new project "The Last of Us". I'm super proud of how well it turned out. Everyone worked really hard to get everything in place for the demo. From molotov effects to blood effects and ambient effects to bring the world to life. Big shout out to Mike and Eben. Late nights. Very worth it. Oh and to Bruce, looking really freaking epic playing the game on stage. Like a boss.
Tuesday, May 15, 2012
The Ambush
New trailer just released for The Last of Us. Eben and Mike did an awesome job on this cutscene and I added a couple small things in there. Enjoy
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