During my lunch break i created a quick fire sim. Someone on CGTalk was saying that people in the thread (a thread I subscribed to. Not important) were not using an oversampling method to create a better moving fire sim. This is a technique of creating a cache the evaluates however you want but saves the cache every 2 to 3 frames depending on how you tweak it. So when you play it back it appears to jump between shapes. If you watch a camp fire you can see how erradically it changes shape and how fast. Anyway, I like practice thes things when i get a chance and there you have it.
Dave and I tag teamed the hell out of this. This was a CGTalk challenge in which you have a limited amount of time to complete a project based on a theme. While we both worked on it Dave did the brunt of the work shooting, editing, FX, audio, modeling and comp. along with a slew of other things it took to get this done. I did about 6 or 7 shots and created the title sequence. My work revolved around creating some CG assets and comping the shots he assigned me. Here is a list of what I worked on.
spyMissionBreif
I created the holographic pen hud that he opens with the schematic. This shot worked out really well because dave had the foresight to create a green practical light cast on the actor.
evilOffice
In this shot I simply added the other actor on the left. It’s the same actor on the right just added. You know multiplicity effect.
evilMoonBase1 and 2
In this shot i created the matte with the earth and moon surface along with the 3d window in front of the actor. I created a 2.5D comp for this to create a subtle camera push in and cast the actors shadow on the wall with a light using the footage as the occluding object for the light.
spyDoorHack
In this shot the actor or spy is attempting to hack the terminal on the wall. This one took me a little longer because I didn’t know what I was going to put on the wall for him to hack so things just fell into place as I worked. I created the 3d assets, lighting, and comp.
spyEscape
In this shot the actor is on the edge of a building escaping from whatever peril he is in. Just some masking/roto and matte pf buildings.
spyBombDiffuse
In this shot the spy is using a computer touch screen to disable a bomb. You may have to watch it a couple of times to get that from it because there is a lot oging on all at once but I had hoped the timer couting down would get that across.
Well that’s all I did. Dave did the rest and I’m happy with how it turned out.Special thanks to Dave for including me in the project and my girlfriend for not leaving me while I worked.
I havent updated my Blogin some time so as a catch up here is my work in recent time. I will just roll off a few and the rest you can check outon Vimeo.
so i was engaging in some very intellectual conversation with a friend of mine about a mutual friend of ours. the mutual friend in question is awesome at everything and its ridiculously unfair to the rest of the human race. Ity was in this conversation that i said "if this were highlander, i would take his head." This is a sort of dark compliment but a compliment none the less. this got me thinking about the theory in question of the quickening. the other friend (tony) was saying something about him taking his head and getting his power and so i had the though and question of how could be both benefit from the quickening of only one immortal death. i think that if we held the sword together then maybe we could both benefit from the resulting quickening but what it each of us only got part fo the things that he had to offer. and what if the quickening could offer up physical traits? could tony get his abs and i get his Asian eyes? or could i get his awesome skills of flipping around and tony get his dancing. this then had me thinking "if i had some Asian eyes but the rest of me were to remain the same that would piss off a lot of people." they might think that im making fun of Asians or something and try to kick my ass but i would just flip away.