testFire from Doug Holder on Vimeo.
During my lunch break i created a quick fire sim. Someone on CGTalk was saying that people in the thread (a thread I subscribed to. Not important) were not using an oversampling method to create a better moving fire sim. This is a technique of creating a cache the evaluates however you want but saves the cache every 2 to 3 frames depending on how you tweak it. So when you play it back it appears to jump between shapes. If you watch a camp fire you can see how erradically it changes shape and how fast. Anyway, I like practice thes things when i get a chance and there you have it.
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